Final Reversed X server shadow buffer code



/*
          NVidia Reversed X Modifications 

             written february 16 2001
          by Corey Manders and Steve Mann

     NOTE: this file should be called nv_shadow.c 
*/

/*
   Copyright (c) 1999,  The XFree86 Project Inc. 
   Written by Mark Vojkovich 
*/
/* $XFree86: xc/programs/Xserver/hw/xfree86/drivers/nv/nv_shadow.c,v 1.5 2000/03/13 18:49:29 mvojkovi Exp $ */

#include "xf86.h"
#include "xf86_OSproc.h"
#include "xf86Resources.h"
#include "xf86_ansic.h"
#include "xf86PciInfo.h"
#include "xf86Pci.h"
#include "shadowfb.h"
#include "servermd.h"
#include "nv_local.h"
#include "nv_type.h"
 

/* the new mouse manipulation code */

void
NVPointerMoved(int index, int x, int y)
{
  ScrnInfoPtr pScrn = xf86Screens[index];
  NVPtr pNv = NVPTR(pScrn);
  int newX, newY;

  /*  new section   */
  if(pNv->Flip == 1) {
       newX = pScrn->pScreen-width - x - 1;
       newY = y;
  }

  else {

  /*   old section   */
     if(pNv->Rotate == 1) {
        newX = pScrn->pScreen->height - y - 1;
        newY = x;
      }
     else {
         newX = y;
         newY = pScrn->pScreen->width - x - 1;
     }
  }

 (*pNv->PointerMoved)(index, newX, newY);

}

/*  
 *  code from which shall be a basis to reverse the X server 
 *
 * /

void
NVRefreshArea(ScrnInfoPtr pScrn, int num, BoxPtr pbox)
{
    NVPtr pNv = NVPTR(pScrn);
       int width, height, Bpp, FBPitch;
       unsigned char *src, *dst;

        Bpp = pScrn->bitsPerPixel >> 3;
    FBPitch = BitmapBytePad(pScrn->displayWidth * pScrn->bitsPerPixel);

    while(num--) {
        width = (pbox->x2 - pbox->x1) * Bpp;
        height = pbox->y2 - pbox->y1;
        src = pNv->ShadowPtr + (pbox->y1 * pNv->ShadowPitch) +
                  (pbox->x1 * Bpp);
        dst = pNv->FbStart + (pbox->y1 * FBPitch) + (pbox->x1 * Bpp);

        while(height--) {
            memcpy(dst, src, width);
            dst += FBPitch;
            src += pNv->ShadowPitch;
        }

        pbox++;
    }
}

/* 
 * the new code developed from the subroutine above which is
 * resposible for reversing the X server
 * 
 * /

void
NVRefreshAreaFlip(ScrnInfoPtr pScrn, int num, BoxPtr pbox)
{
    NVPtr pNv = NVPTR(pScrn);
    int width, i, height, Bpp, FBPitch;
    unsigned char *src, *dst;
  
    FBPitch = BitmapBytePad(pScrn->displayWidth * 
		     pScrn->bitsPerPixel);

    Bpp = pScrn->bitsPerPixel >> 3;
    while(num--) {
	width = (pbox->x2 - pbox->x1) * Bpp;
	height = pbox->y2 - pbox->y1;

        src = pNv->ShadowPtr + 
		(pbox->y1 * pNv->ShadowPitch) + 
	                    (pbox->x1 * Bpp) ;
        
	dst = pNv->FbStart + 
		(pbox->y1 * FBPitch) +  
		             ((pScrn->virtualX - pbox->x1) * Bpp);
	
	while(height--) {

	    for (i= 0;iShadowPitch;
	}
	
	pbox++;
    }
} 

/* code from here on remains unchanged */


void
NVRefreshArea8(ScrnInfoPtr pScrn, int num, BoxPtr pbox)
{
    NVPtr pNv = NVPTR(pScrn);
    int count, width, height, y1, y2, dstPitch, srcPitch;
    CARD8 *dstPtr, *srcPtr, *src;
    CARD32 *dst;

    dstPitch = pScrn->displayWidth;
    srcPitch = -pNv->Rotate * pNv->ShadowPitch;

    while(num--) {
	width = pbox->x2 - pbox->x1;
	y1 = pbox->y1 & ~3;
	y2 = (pbox->y2 + 3) & ~3;
	height = (y2 - y1) >> 2;  /* in dwords */

	if(pNv->Rotate == 1) {
	    dstPtr = pNv->FbStart + 
			(pbox->x1 * dstPitch) + pScrn->virtualX - y2;
	    srcPtr = pNv->ShadowPtr + ((1 - y2) * srcPitch) + pbox->x1;
	} else {
	    dstPtr = pNv->FbStart + 
			((pScrn->virtualY - pbox->x2) * dstPitch) + y1;
	    srcPtr = pNv->ShadowPtr + (y1 * srcPitch) + pbox->x2 - 1;
	}

	while(width--) {
	    src = srcPtr;
	    dst = (CARD32*)dstPtr;
	    count = height;
	    while(count--) {
		*(dst++) = src[0] | (src[srcPitch] << 8) | 
					(src[srcPitch * 2] << 16) | 
					(src[srcPitch * 3] << 24);
		src += srcPitch * 4;
	    }
	    srcPtr += pNv->Rotate;
	    dstPtr += dstPitch;
	}

	pbox++;
    }
}



void
NVRefreshArea16(ScrnInfoPtr pScrn, int num, BoxPtr pbox)
{
    NVPtr pNv = NVPTR(pScrn);
    int count, width, height, y1, y2, dstPitch, srcPitch;
    CARD16 *dstPtr, *srcPtr, *src;
    CARD32 *dst;

    dstPitch = pScrn->displayWidth;
    srcPitch = -pNv->Rotate * pNv->ShadowPitch >> 1;

    while(num--) {
	width = pbox->x2 - pbox->x1;
	y1 = pbox->y1 & ~1;
	y2 = (pbox->y2 + 1) & ~1;
	height = (y2 - y1) >> 1;  /* in dwords */

	if(pNv->Rotate == 1) {
	    dstPtr = (CARD16*)pNv->FbStart + 
			(pbox->x1 * dstPitch) + pScrn->virtualX - y2;
	    srcPtr = (CARD16*)pNv->ShadowPtr + 
			((1 - y2) * srcPitch) + pbox->x1;
	} else {
	    dstPtr = (CARD16*)pNv->FbStart + 
			((pScrn->virtualY - pbox->x2) * dstPitch) + y1;
	    srcPtr = (CARD16*)pNv->ShadowPtr + 
			(y1 * srcPitch) + pbox->x2 - 1;
	}

	while(width--) {
	    src = srcPtr;
	    dst = (CARD32*)dstPtr;
	    count = height;
	    while(count--) {
		*(dst++) = src[0] | (src[srcPitch] << 16);
		src += srcPitch * 2;
	    }
	    srcPtr += pNv->Rotate;
	    dstPtr += dstPitch;
	}

	pbox++;
    }
}
void
NVRefreshArea32(ScrnInfoPtr pScrn, int num, BoxPtr pbox)
{
    NVPtr pNv = NVPTR(pScrn);
    int count, width, height, dstPitch, srcPitch;
    CARD32 *dstPtr, *srcPtr, *src, *dst;

    dstPitch = pScrn->displayWidth;
    srcPitch = -pNv->Rotate * pNv->ShadowPitch >> 2;

    while(num--) {
	width = pbox->x2 - pbox->x1;
	height = pbox->y2 - pbox->y1;

	if(pNv->Rotate == 1) {
	    dstPtr = (CARD32*)pNv->FbStart + 
			(pbox->x1 * dstPitch) + pScrn->virtualX - pbox->y2;
	    srcPtr = (CARD32*)pNv->ShadowPtr + 
			((1 - pbox->y2) * srcPitch) + pbox->x1;
	} else {
	    dstPtr = (CARD32*)pNv->FbStart + 
			((pScrn->virtualY - pbox->x2) * dstPitch) + pbox->y1;
	    srcPtr = (CARD32*)pNv->ShadowPtr + 
			(pbox->y1 * srcPitch) + pbox->x2 - 1;
	}

	while(width--) {
	    src = srcPtr;
	    dst = dstPtr;
	    count = height;
	    while(count--) {
		*(dst++) = *src;
		src += srcPitch;
	    }
	    srcPtr += pNv->Rotate;
	    dstPtr += dstPitch;
	}

	pbox++;
    }
}